Remove static const for shader paths
This commit is contained in:
parent
3c398f0308
commit
d7209b6934
@ -7,6 +7,7 @@ void update_camera(Camera *camera) {
|
||||
sin(glm::radians(camera->pitch)),
|
||||
sin(glm::radians(camera->yaw)) * cos(glm::radians(camera->pitch))
|
||||
);
|
||||
|
||||
new_front = glm::normalize(new_front);
|
||||
camera->front = new_front;
|
||||
|
||||
|
||||
@ -10,9 +10,6 @@
|
||||
#include "colors.h"
|
||||
|
||||
|
||||
static const char *vertex_shader_code = "shaders/shader.vert";
|
||||
static const char *fragment_shader_code = "shaders/shader.frag";
|
||||
|
||||
int main() {
|
||||
Mesh *meshes[10] = {nullptr};
|
||||
Shader shaders[10];
|
||||
@ -82,7 +79,7 @@ int main() {
|
||||
{
|
||||
// Create a shader
|
||||
Shader *shader = new Shader();
|
||||
create_shader(shader, vertex_shader_code, fragment_shader_code);
|
||||
create_shader(shader, (char*)"shaders/shader.vert", (char*)"shaders/shader.frag");
|
||||
shaders[0] = *shader;
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user