From d7209b693449bd90ad7c3a132814cd85bcfa8f35 Mon Sep 17 00:00:00 2001 From: Nathan Chapman Date: Tue, 8 Jul 2025 07:18:29 -0600 Subject: [PATCH] Remove static const for shader paths --- src/camera.cpp | 1 + src/main.cpp | 5 +---- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/src/camera.cpp b/src/camera.cpp index 799812d..67d2f24 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -7,6 +7,7 @@ void update_camera(Camera *camera) { sin(glm::radians(camera->pitch)), sin(glm::radians(camera->yaw)) * cos(glm::radians(camera->pitch)) ); + new_front = glm::normalize(new_front); camera->front = new_front; diff --git a/src/main.cpp b/src/main.cpp index 775ba2d..8ad36ad 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -10,9 +10,6 @@ #include "colors.h" -static const char *vertex_shader_code = "shaders/shader.vert"; -static const char *fragment_shader_code = "shaders/shader.frag"; - int main() { Mesh *meshes[10] = {nullptr}; Shader shaders[10]; @@ -82,7 +79,7 @@ int main() { { // Create a shader Shader *shader = new Shader(); - create_shader(shader, vertex_shader_code, fragment_shader_code); + create_shader(shader, (char*)"shaders/shader.vert", (char*)"shaders/shader.frag"); shaders[0] = *shader; }