Remove static const for shader paths

This commit is contained in:
Nathan Chapman 2025-07-08 07:18:29 -06:00 committed by Nathan Chapman
parent 3c398f0308
commit d7209b6934
2 changed files with 2 additions and 4 deletions

View File

@ -7,6 +7,7 @@ void update_camera(Camera *camera) {
sin(glm::radians(camera->pitch)), sin(glm::radians(camera->pitch)),
sin(glm::radians(camera->yaw)) * cos(glm::radians(camera->pitch)) sin(glm::radians(camera->yaw)) * cos(glm::radians(camera->pitch))
); );
new_front = glm::normalize(new_front); new_front = glm::normalize(new_front);
camera->front = new_front; camera->front = new_front;

View File

@ -10,9 +10,6 @@
#include "colors.h" #include "colors.h"
static const char *vertex_shader_code = "shaders/shader.vert";
static const char *fragment_shader_code = "shaders/shader.frag";
int main() { int main() {
Mesh *meshes[10] = {nullptr}; Mesh *meshes[10] = {nullptr};
Shader shaders[10]; Shader shaders[10];
@ -82,7 +79,7 @@ int main() {
{ {
// Create a shader // Create a shader
Shader *shader = new Shader(); Shader *shader = new Shader();
create_shader(shader, vertex_shader_code, fragment_shader_code); create_shader(shader, (char*)"shaders/shader.vert", (char*)"shaders/shader.frag");
shaders[0] = *shader; shaders[0] = *shader;
} }