Remove static const for shader paths
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3c398f0308
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@ -7,6 +7,7 @@ void update_camera(Camera *camera) {
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sin(glm::radians(camera->pitch)),
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sin(glm::radians(camera->pitch)),
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sin(glm::radians(camera->yaw)) * cos(glm::radians(camera->pitch))
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sin(glm::radians(camera->yaw)) * cos(glm::radians(camera->pitch))
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);
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);
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new_front = glm::normalize(new_front);
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new_front = glm::normalize(new_front);
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camera->front = new_front;
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camera->front = new_front;
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@ -10,9 +10,6 @@
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#include "colors.h"
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#include "colors.h"
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static const char *vertex_shader_code = "shaders/shader.vert";
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static const char *fragment_shader_code = "shaders/shader.frag";
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int main() {
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int main() {
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Mesh *meshes[10] = {nullptr};
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Mesh *meshes[10] = {nullptr};
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Shader shaders[10];
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Shader shaders[10];
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@ -82,7 +79,7 @@ int main() {
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{
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{
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// Create a shader
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// Create a shader
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Shader *shader = new Shader();
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Shader *shader = new Shader();
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create_shader(shader, vertex_shader_code, fragment_shader_code);
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create_shader(shader, (char*)"shaders/shader.vert", (char*)"shaders/shader.frag");
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shaders[0] = *shader;
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shaders[0] = *shader;
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}
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}
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