Add base camera

This commit is contained in:
Nathan Chapman 2025-07-13 20:20:06 -06:00
parent 0373b7581e
commit 04e82c754c
4 changed files with 36 additions and 0 deletions

17
src/camera.cpp Normal file
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@ -0,0 +1,17 @@
#include "camera.h"
Matrix4 get_camera_view_matrix(Camera *camera, Render_Data *render_data) {
f32 azimimuth_radians = glm::radians(render_data.view_azimuth);
f32 elevation_radians = glm::radians(render_data.view_elevation);
f32 sin_azimuth = glm::sin(azimuth_radians);
f32 cos_azimuth = glm::cos(azimuth_radians);
f32 sin_elevation = glm::sin(elevation_radians);
f32 cos_elevation = glm::cos(elevation_radians);
camera->view_direction = glm::normalize(Vector3(sin_azimuth * cos_elevation, sin_elevation, -cos_azimuth * cos_elevation));
Matrix4 look_at = glm::lookAt(camera->world_position, camera->world_position + camera->view_direction, camera->word_up_vector);
return look_at;
}

15
src/camera.h Normal file
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@ -0,0 +1,15 @@
#pragma once
#include "basic.h"
#include <glm/glm.hpp>
#include "renderer.h"
#include "render_data.h"
struct Camera {
Vector3 world_position = Vector3(0.5f, 0.25f, 1.0f);
Vector3 view_direction = Vector3(0.0f, 0.0f, 0.0f);
Vector3 world_up_vector = Vector3(0.0f, 1.0f, 0.0f);
};
Matrix4 get_camera_view_matrix(Camera *camera, Render_Data *render_data);

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@ -24,4 +24,7 @@ struct Render_Data {
f32 user_interface_generate_time = 0.0f; f32 user_interface_generate_time = 0.0f;
bool use_alt_shader = false; bool use_alt_shader = false;
s32 field_of_view = 90; s32 field_of_view = 90;
f32 view_azimuth = 320.0f;
f32 view_elevation = -15.0f;
}; };

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@ -7,6 +7,7 @@
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include "render_data.h" #include "render_data.h"
#include "user_interface.h" #include "user_interface.h"
#include "camera.h"
#include "timer.h" #include "timer.h"