31 lines
528 B
C++
31 lines
528 B
C++
#pragma once
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#include <vector>
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#include "basic.h"
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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struct Vertex {
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Vector3 position;
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Vector3 color;
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Vector2 uv;
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};
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struct Mesh {
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std::vector<Vertex> vertices;
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};
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struct Render_Data {
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GLFWwindow *glfw_window = nullptr;
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s32 width = 0;
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s32 height = 0;
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s32 triangle_count = 0;
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f32 frame_time = 0.0f;
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f32 user_interface_generate_time = 0.0f;
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bool use_alt_shader = false;
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s32 field_of_view = 90;
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f32 view_azimuth = 320.0f;
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f32 view_elevation = -15.0f;
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};
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