#include "basic.h" #include #include struct Renderer { GLFWwindow* window = nullptr; u32 window_width = 800; u32 window_height = 600; }; bool init_renderer(Renderer* renderer); void cleanup_renderer(Renderer* renderer); void draw_frame(Renderer* renderer); void update_renderer(Renderer* renderer); void framebuffer_size_callback(GLFWwindow* window, s32 width, s32 height);