game_animation_programming/src/user_interface.h
2025-07-13 12:53:42 -06:00

14 lines
432 B
C

#pragma once
#include "render_data.h"
struct User_Interface {
f32 frames_per_second = 0.0f;
f32 averaging_alpha = 0.96f;
};
bool init_user_interface(User_Interface *user_interface, Render_Data *render_data);
void create_user_interface_frame(User_Interface *user_interface, Render_Data *render_data);
void render_user_interface(User_Interface *user_interface);
void cleanup_user_interface(User_Interface *user_interface);