16 lines
342 B
GLSL
16 lines
342 B
GLSL
#version 460 core
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layout (location = 0) in vec3 a_pos;
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layout (location = 1) in vec3 a_color;
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layout (location = 2) in vec2 a_tex_coord;
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layout (location = 0) out vec4 tex_color;
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layout (location = 1) out vec2 tex_coord;
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void main() {
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gl_Position = vec4(a_pos, 1.0);
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tex_color = vec4(a_color, 1.0);
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tex_coord = a_tex_coord;
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}
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