#pragma once #include "basic.h" #include "render_data.h" #include #include struct Vertex_Buffer { u32 vao = 0; u32 vbo = 0; }; bool init_vertex_buffer(Vertex_Buffer *vertex_buffer); void cleanup_vertex_buffer(Vertex_Buffer *vertex_buffer); void upload_vertex_buffer_data(Vertex_Buffer *vertex_buffer, Mesh *vertex_data); void bind_vertex_buffer(Vertex_Buffer *vertex_buffer); void unbind_vertex_buffer(); void draw_vertex_buffer(u32 mode, u32 start, u32 num);