Turn plane into box
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d686644731
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da892ceee5
131
src/model.cpp
131
src/model.cpp
@ -1,21 +1,22 @@
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#include "model.h"
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void init_model(Model *model) {
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model->vertex_data.vertices.resize(6);
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model->vertex_data.vertices.resize(36);
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/* front */
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model->vertex_data.vertices[0].position = Vector3(-0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[1].position = Vector3(0.5f, 0.5f, 0.5f);
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model->vertex_data.vertices[1].position = Vector3( 0.5f, 0.5f, 0.5f);
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model->vertex_data.vertices[2].position = Vector3(-0.5f, 0.5f, 0.5f);
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model->vertex_data.vertices[3].position = Vector3(-0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[4].position = Vector3(0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[5].position = Vector3(0.5f, 0.5f, 0.5f);
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model->vertex_data.vertices[4].position = Vector3( 0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[5].position = Vector3( 0.5f, 0.5f, 0.5f);
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model->vertex_data.vertices[0].color = Vector3(0.0f, 0.0f, 1.0f);
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model->vertex_data.vertices[1].color = Vector3(0.0f, 1.0f, 1.0f);
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model->vertex_data.vertices[2].color = Vector3(1.0f, 1.0f, 0.0f);
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model->vertex_data.vertices[3].color = Vector3(1.0f, 0.0f, 1.0f);
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model->vertex_data.vertices[4].color = Vector3(0.0f, 1.0f, 0.0f);
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model->vertex_data.vertices[5].color = Vector3(1.0f, 1.0f, 1.0f);
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model->vertex_data.vertices[0].color = Vector3(1.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[1].color = Vector3(1.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[2].color = Vector3(1.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[3].color = Vector3(1.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[4].color = Vector3(1.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[5].color = Vector3(1.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[0].uv = Vector2(0.0, 0.0);
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model->vertex_data.vertices[1].uv = Vector2(1.0, 1.0);
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@ -23,4 +24,114 @@ void init_model(Model *model) {
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model->vertex_data.vertices[3].uv = Vector2(0.0, 0.0);
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model->vertex_data.vertices[4].uv = Vector2(1.0, 0.0);
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model->vertex_data.vertices[5].uv = Vector2(1.0, 1.0);
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/* back */
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model->vertex_data.vertices[6].position = Vector3(-0.5f, -0.5f, -0.5f);
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model->vertex_data.vertices[7].position = Vector3(-0.5f, 0.5f, -0.5f);
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model->vertex_data.vertices[8].position = Vector3( 0.5f, 0.5f, -0.5f);
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model->vertex_data.vertices[9].position = Vector3(-0.5f, -0.5f, -0.5f);
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model->vertex_data.vertices[10].position = Vector3( 0.5f, 0.5f, -0.5f);
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model->vertex_data.vertices[11].position = Vector3( 0.5f, -0.5f, -0.5f);
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model->vertex_data.vertices[6].color = Vector3(0.5f, 1.0f, 0.5f);
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model->vertex_data.vertices[7].color = Vector3(0.5f, 1.0f, 0.5f);
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model->vertex_data.vertices[8].color = Vector3(0.5f, 1.0f, 0.5f);
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model->vertex_data.vertices[9].color = Vector3(0.5f, 1.0f, 0.5f);
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model->vertex_data.vertices[10].color = Vector3(0.5f, 1.0f, 0.5f);
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model->vertex_data.vertices[11].color = Vector3(0.5f, 1.0f, 0.5f);
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model->vertex_data.vertices[6].uv = Vector2(1.0, 0.0);
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model->vertex_data.vertices[7].uv = Vector2(1.0, 1.0);
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model->vertex_data.vertices[8].uv = Vector2(0.0, 1.0);
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model->vertex_data.vertices[9].uv = Vector2(1.0, 0.0);
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model->vertex_data.vertices[10].uv = Vector2(0.0, 1.0);
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model->vertex_data.vertices[11].uv = Vector2(0.0, 0.0);
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/* left */
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model->vertex_data.vertices[12].position = Vector3(-0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[13].position = Vector3(-0.5f, 0.5f, 0.5f);
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model->vertex_data.vertices[14].position = Vector3(-0.5f, 0.5f, -0.5f);
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model->vertex_data.vertices[15].position = Vector3(-0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[16].position = Vector3(-0.5f, 0.5f, -0.5f);
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model->vertex_data.vertices[17].position = Vector3(-0.5f, -0.5f, -0.5f);
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model->vertex_data.vertices[12].color = Vector3(0.5f, 0.5f, 1.0f);
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model->vertex_data.vertices[13].color = Vector3(0.5f, 0.5f, 1.0f);
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model->vertex_data.vertices[14].color = Vector3(0.5f, 0.5f, 1.0f);
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model->vertex_data.vertices[15].color = Vector3(0.5f, 0.5f, 1.0f);
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model->vertex_data.vertices[16].color = Vector3(0.5f, 0.5f, 1.0f);
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model->vertex_data.vertices[17].color = Vector3(0.5f, 0.5f, 1.0f);
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model->vertex_data.vertices[12].uv = Vector2(1.0, 0.0);
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model->vertex_data.vertices[13].uv = Vector2(1.0, 1.0);
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model->vertex_data.vertices[14].uv = Vector2(0.0, 1.0);
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model->vertex_data.vertices[15].uv = Vector2(1.0, 0.0);
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model->vertex_data.vertices[16].uv = Vector2(0.0, 1.0);
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model->vertex_data.vertices[17].uv = Vector2(0.0, 0.0);
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/* right */
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model->vertex_data.vertices[18].position = Vector3(0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[19].position = Vector3(0.5f, 0.5f, -0.5f);
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model->vertex_data.vertices[20].position = Vector3(0.5f, 0.5f, 0.5f);
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model->vertex_data.vertices[21].position = Vector3(0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[22].position = Vector3(0.5f, -0.5f, -0.5f);
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model->vertex_data.vertices[23].position = Vector3(0.5f, 0.5f, -0.5f);
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model->vertex_data.vertices[18].color = Vector3(0.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[19].color = Vector3(0.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[20].color = Vector3(0.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[21].color = Vector3(0.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[22].color = Vector3(0.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[23].color = Vector3(0.0f, 0.5f, 0.5f);
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model->vertex_data.vertices[18].uv = Vector2(0.0, 0.0);
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model->vertex_data.vertices[19].uv = Vector2(1.0, 1.0);
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model->vertex_data.vertices[20].uv = Vector2(0.0, 1.0);
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model->vertex_data.vertices[21].uv = Vector2(0.0, 0.0);
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model->vertex_data.vertices[22].uv = Vector2(1.0, 0.0);
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model->vertex_data.vertices[23].uv = Vector2(1.0, 1.0);
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/* top */
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model->vertex_data.vertices[24].position = Vector3( 0.5f, 0.5f, 0.5f);
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model->vertex_data.vertices[25].position = Vector3(-0.5f, 0.5f, -0.5f);
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model->vertex_data.vertices[26].position = Vector3(-0.5f, 0.5f, 0.5f);
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model->vertex_data.vertices[27].position = Vector3( 0.5f, 0.5f, 0.5f);
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model->vertex_data.vertices[28].position = Vector3( 0.5f, 0.5f, -0.5f);
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model->vertex_data.vertices[29].position = Vector3(-0.5f, 0.5f, -0.5f);
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model->vertex_data.vertices[24].color = Vector3(0.5f, 0.0f, 0.5f);
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model->vertex_data.vertices[25].color = Vector3(0.5f, 0.0f, 0.5f);
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model->vertex_data.vertices[26].color = Vector3(0.5f, 0.0f, 0.5f);
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model->vertex_data.vertices[27].color = Vector3(0.5f, 0.0f, 0.5f);
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model->vertex_data.vertices[28].color = Vector3(0.5f, 0.0f, 0.5f);
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model->vertex_data.vertices[29].color = Vector3(0.5f, 0.0f, 0.5f);
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model->vertex_data.vertices[24].uv = Vector2(0.0, 0.0);
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model->vertex_data.vertices[25].uv = Vector2(1.0, 1.0);
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model->vertex_data.vertices[26].uv = Vector2(0.0, 1.0);
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model->vertex_data.vertices[27].uv = Vector2(0.0, 0.0);
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model->vertex_data.vertices[28].uv = Vector2(1.0, 0.0);
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model->vertex_data.vertices[29].uv = Vector2(1.0, 1.0);
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/* bottom */
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model->vertex_data.vertices[30].position = Vector3( 0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[31].position = Vector3(-0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[32].position = Vector3(-0.5f, -0.5f, -0.5f);
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model->vertex_data.vertices[33].position = Vector3( 0.5f, -0.5f, 0.5f);
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model->vertex_data.vertices[34].position = Vector3(-0.5f, -0.5f, -0.5f);
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model->vertex_data.vertices[35].position = Vector3( 0.5f, -0.5f, -0.5f);
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model->vertex_data.vertices[30].color = Vector3(0.5f, 0.5f, 0.0f);
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model->vertex_data.vertices[31].color = Vector3(0.5f, 0.5f, 0.0f);
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model->vertex_data.vertices[32].color = Vector3(0.5f, 0.5f, 0.0f);
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model->vertex_data.vertices[33].color = Vector3(0.5f, 0.5f, 0.0f);
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model->vertex_data.vertices[34].color = Vector3(0.5f, 0.5f, 0.0f);
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model->vertex_data.vertices[35].color = Vector3(0.5f, 0.5f, 0.0f);
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model->vertex_data.vertices[30].uv = Vector2(0.0, 1.0);
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model->vertex_data.vertices[31].uv = Vector2(0.0, 0.0);
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model->vertex_data.vertices[32].uv = Vector2(1.0, 0.0);
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model->vertex_data.vertices[33].uv = Vector2(0.0, 1.0);
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model->vertex_data.vertices[34].uv = Vector2(1.0, 0.0);
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model->vertex_data.vertices[35].uv = Vector2(1.0, 1.0);
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}
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@ -28,10 +28,10 @@ struct Render_Data {
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f32 view_azimuth = 320.0f;
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f32 view_elevation = -15.0f;
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// Is this necessary to put here? Is is just so that we can easily render the data in the user interface? If so might consider moving it out into just the Camera struct and then pass the camera into the user_interface.
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s32 move_forward = 0;
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s32 move_right = 0;
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s32 move_up = 0;
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f32 tick_diff = 0.0f;
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Vector3 camera_world_position = Vector3(0.5f, 0.25f, 1.0f);
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};
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