3d-rpg/addons/sky_3d/shaders/SimpleMoon.gdshader
2025-05-18 12:36:32 -06:00

23 lines
466 B
Plaintext

// Copyright (c) 2023-2025 Cory Petkovsek and Contributors
// Copyright (c) 2021 J. Cuellar
shader_type spatial;
render_mode unshaded;
uniform sampler2D _texture;
uniform vec3 _sun_direction;
float saturate(float v){
return clamp(v, 0.0, 1.0);
}
varying vec3 normal;
void vertex(){
normal = (MODEL_MATRIX * vec4(VERTEX, 0.0)).xyz;
}
void fragment(){
float l = saturate(max(0.0, dot(_sun_direction, normal)) * 2.0);
ALBEDO = texture(_texture, UV).rgb * l;
}