extends CenterContainer @export var inventory: Inventory var current_container: LootContainer @onready var grid_container: GridContainer = $PanelContainer/VBoxContainer/GridContainer @onready var title_label: Label = %TitleLabel func _ready() -> void: visible = false func close() -> void: visible = false Input.mouse_mode = Input.MOUSE_MODE_CAPTURED if is_instance_valid(current_container): for item in grid_container.get_children(): item.interact.disconnect(pickup_item) grid_container.remove_child(item) current_container.add_child(item) item.visible = false func toggle_open(container: LootContainer) -> void: if visible: close() else: current_container = container title_label.text = container.name.capitalize() for item: ItemIcon in container.get_items(): current_container.remove_child(item) grid_container.add_child(item) item.visible = true item.interact.connect(pickup_item) visible = true Input.mouse_mode = Input.MOUSE_MODE_VISIBLE func pickup_item(item: ItemIcon) -> void: item.interact.disconnect(pickup_item) item.get_parent().remove_child(item) inventory.add_item(item)